![]() Open the door, put someone in the open door and have a 3d object behind him, but further away in depth but not overlapping photo content closer. Place it lower then 2 meter, you'll have it appear in correct depth. Set a 3d object past this 2 meter at the door, you'll see it crosseyed. Good example is this: have a stereo photo of a door in front of you at 2 meter. And if your main content fools your brain, you can't place something about 10 meters or 4 meter, because main content fool your brain to not focus past it. euhm this space is small, so no need to focus far away". If your photo contains content that let your eyes autofocus close because a lot of content is close, your brain will say: "hey. Oooh BTW one big thing, your brain will fool you massivly. I yet have to see stereo photo / render mix with elements past 4 meters well, cause it won't happen. Past that distance you only do that because you want to have maybe GUI elements overlap each other. But mainly not past beyond 3/4 meters, after that you won't sense the depth anymore. But I could place VR buttons in 3d space and successfully have them appear in correct depth with the image. It's weird, it how you sense stuff if they mix or not. If your first item in your photo appears after 3 meter, then you can do a little past the 3/4 meter with 3d objects. So if you hav a photo with a balcony and some objects close in range at between 1 meter, you'll able to mix 3d objects not past 3/4 meter within your photo. ![]() They mixed well, but that was because the underwater scene had far distance view and far away objects in it's stereo image. For example I had an underwater scene with at 10 meter a big whale swimming and at 5 meter some huge sharks. ![]() In certain situations you can go beyond the 4 meters and it will mix, but only if all other objects in your scene aren't closer then the 3d object you're placing. ![]() Everything lower then 4 meters appears fine and mixes well with the stereo image ( with mix I mean depth sense ). However past 3 / 4 meter this effect isn't there anymore. However I found out that at a certain distance, things don't mix with a stereo image anymore.įor example, I had a door at between 2 / 3 meters, I could add a 3d object in my scene and have it appear in the opendoor at correct depth. I did this because I could add extra effect that were with sphere impossible to do. However for real-estate I've done this by placing 3d stereo 360 renders inside not a sphere but a cube. It's hard to align 3d objects within a photosphere. ![]()
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